Breaking Down Frame Data For The Fighting Game Faithful
Alexandria-based analysis on startup frames, punish windows, and combo routes for the games the FGC lives and breathes.
Dive InWhy Fighting Game Fans Read Us
Frame-by-frame breakdowns built by players who study the matchup, not just the highlight reel
Every startup, active, and recovery frame is cross-checked against training mode footage before it goes into a guide.
We map optimal and meter-efficient routes, not just the flashiest damage numbers you'd see in a highlight clip.
Written by players active in the local and online scene, so terminology and context match how the community actually talks.
When a balance update lands, we revisit affected characters so our numbers reflect the current build, not last season's.
What We're Breaking Down Right Now
Character studies, matchup notes, and combo theory currently in rotation on the site
Anti-Air Frame Windows
A breakdown of which normals across several cast members hold priority against jump-ins, with exact active frame comparisons.
Meterless Combo Extensions
Routes that don't burn resources, useful for players learning damage optimization before adding cancels into the mix.
Punish Counter Setups
How certain characters convert a single counter-hit into corner carry or a full reset, mapped out step by step.
Okizeki Timing Charts
Wake-up timing for common knockdowns, comparing safe jump windows against reversal-capable characters.
Whiff Punish Ranges
Spacing charts showing which pokes outrange common approach tools, drawn from recorded training mode sessions.
Tick Throw Setups
A look at frame-tight tick throw sequences and which blockstrings actually leave the gap safe versus risky.
Ready to Study the Matchup Instead of Guessing?
New frame data breakdowns and combo notes get posted as patches and tech evolve across the games we cover.
What Readers in the FGC Are Saying
Their anti-air breakdown finally explained why I kept losing to jump-ins I thought I was blocking correctly. Turned out my normal was three frames slower active than I assumed.
I used the meterless combo routes to practice before I even touched cancels. Took me maybe a week of lab time but it clicked way faster than trying to copy pro combo videos.
The punish counter article changed how I think about neutral. I stopped just poking randomly and started actually planning what happens after I land a hit.
Frame charts here are more reliable than half the community wikis I used to check. I cross-reference their numbers before I trust anything for combo theory now.
The okizeki timing piece helped me understand safe jumps way better than any video guide I'd watched. Read it twice and took notes like it was homework.
I sent the whiff punish spacing chart to three people in my crew because we kept arguing about poke ranges. Settled the debate with actual frame numbers instead of vibes.